2026-06-03 Gallery Thumbnails and Menu UI
Scope
- Six 16:9 gallery thumbnails for
deadrot.com.
- Four Doom-inspired menu UI concept drafts for future in-game integration.
Shared Art Rules
- Dark sci-fi action key art, high contrast, sharp silhouettes.
- Blood red, hellfire orange, rust, gunmetal, coal black, bone text.
- Toxic green is reserved for Scourge infection, breach cores, or parasite-host nodes.
- No embedded logos, no watermark, no UI text in gallery thumbnails.
- Menu drafts are reference art only; final game UI must be real DOM/React controls.
Gallery Thumbnail Results
| Game | Source Output | Workspace Asset | Notes |
|---|
| Scourge Survivors | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a1e4cc008191b1c35c52eba5a21d.png | packages/assets/games/scourge-survivors/ui/menu/title.webp | FPS horde arena with Scourge parasite-host pressure. |
| Deadlane | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a26923548191a03d1f85128b2e69.png | packages/assets/games/deadlane/ui/menu/title.webp | Elevated tower-defense lane with Warden fortification read. |
| Pactfall | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a2a591748191af940b408d75de70.png | packages/assets/games/pactfall/ui/menu/title.webp | Pyre/Warden standoff around neutral Scourge objective. |
| Starblight | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a321169c8191ae1d2dcf6410351d.png | packages/assets/games/starblight/ui/menu/title.webp | Arcade fighter against voidship parasite craft. |
| Redline | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a36af3908191880877bb0987ac00.png | packages/assets/games/redline/ui/menu/title.webp | Courier route chased by Scourge infection. |
| Rothulk | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a3a4451881918dab1321e5271666.png | packages/assets/games/rothulk/ui/menu/title.webp | Side-view infiltration through a living Scourge bio-ship. |
| Draft | Source Output | Workspace Draft | Integration Notes |
|---|
| Main menu | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a40d9ad081918b94522df5523e76.png | packages/assets/sources/generated/lore-art-ui-drafts/2026-06-03/main-menu.png | Reference for title screens and primary action hierarchy. |
| Deployment/loadout | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a4542a008191aeaa6b5ab33d85cc.png | packages/assets/sources/generated/lore-art-ui-drafts/2026-06-03/deployment-loadout.png | Reference for mode select, character choice, and loadout panels. |
| Upgrade choice | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a4fffc2c8191a04ec39eeec323b4.png | packages/assets/sources/generated/lore-art-ui-drafts/2026-06-03/upgrade-choice.png | Reference for survivors-loop upgrade picks across games. |
| Pause/settings | ~/.codex/generated_images/019e8d78-c835-7241-82b7-8c7318721b14/ig_04c7196def12859c016a20a5ab16a08191af2e349a20f5c842.png | packages/assets/sources/generated/lore-art-ui-drafts/2026-06-03/pause-settings.png | Reference for pause overlays, settings rows, toggles, sliders, and keybind chips. |
Integration Rule
Do not use the UI concept PNGs as clickable menu screens. Use them as art direction for:
- React components in
scourge-survivors and the web gallery.
- Plain DOM/CSS overlays in
deadlane, pactfall, starblight, redline, and rothulk.
- Optional generated background plates/icons only, behind real accessible controls.