Ship Shit Games — Canon Index

One universe. Every title is an entry in it. DOOM’s gore, Blizzard’s cohesion. Start here, follow the links, open the graph view.

CANON — the locked contract. The load-bearing facts everything else must obey.

Universe

  • Premise — the one-page pitch (draft)
  • Cosmology — the Rot, the breaches, the lanes
  • Timeline — the chronology
  • Style-Bible — visual + tonal canon (feeds the asset pipeline)
  • Survivors-Loop — shared run / draft / upgrade loop
  • War-for-the-Lanes — persistent war map + strategy-lite campaign layer
  • Maps — the cross-game map registry (canon geography ↔ each game’s maps)
  • Vault-Conventions — writing conventions for vault entries (active)

Art Direction

Active Design Locks

Factions

  • Scourge — the enemy horde (zerg-like; swarm / elites / breach-bosses)
  • Scourge-Host-Families — conquered-world host families + default parasite grammar
  • The-Pyre — offense; burn the source → Scourge Survivors
  • The-Wardens — defense; hold the line → Deadlane
  • The-Listeners — heresy; understand the Choir (concept)
  • The-Quiet-Rooms — Listener black-room practice; keep severed Choir nodes alive to study
  • The-Dead-Air-Liturgy — Pact dead-air drill; clear carriers after the cut
  • The-Brace-Ledger — Warden wall sheet; hold target, reserve threshold, and Pact gate promise
  • The-Pact — field compact; Pyre/Warden rivalry stops the instant a breach opens
  • The-Last-Manifest — Pyre run sheet; target, fuel ledger, and Pact handoff

Canon Anchors

  • Zero-Daythe night we lost the sky (first-contact last stand; now the Starblight prologue / memory mode)

Games (entries in the canon)

  • Scourge-Survivorssurvive the swarm (first-person horde-survivors shooter) — playable prototype
  • Deadlanehold the lane (3D tower defense) — playable prototype
  • Pactfalltest the Pact (Pyre vs Wardens MOBA) — playable prototype; Bloodlane is the one-lane v1 design doc
  • Brawlsurvive the pocket (trench brawler / Duel + Arena Brawl) — playable prototype
  • Starblightburn the orbital infection (arcade pilot shooter; includes Zero-Day as the first-contact last stand) — playable prototype
  • Redlineoutrun the Choir (high-speed courier platformer) — playable prototype
  • Rothulkburn it from the inside (infiltration platformer) — playable prototype
  • Warlinemanage the front (strategy-lite campaign layer) — playable prototype

First Roster

Tech

  • Cautery-Cleaver — Pyre breach-side melee weapon; always-carried no-ammo fallback in Scourge Survivors
  • Dead-Air-Beacon — temporary isolation field kit; holds a severed Choir path in dead air after a Fork finds it and a Nail cuts it
  • Blackout-Nail — sacrificial severance spike; physically cuts a repeater path after a Fork finds it
  • Tuning-Fork — passive Choir-listening rig; ranges repeaters so a node can be severed (draft)

Compendium

Characters · Locations (Ashgate, The-Cinder-Wells, The-Hush, The-Spire, The-Spire-Causeway, The-Pyre-Gate, Ash-Reach, Rustmarch, The-Hollow-Lanes, The-Switchback, Holdout Nine, The-Skyhook, The-Maw, Cinder-Flats (incl. The-Rothulk), Perdition) · Bestiary · Tech — scaffold new entries from Templates/.