2026-06-04 Key Art Placeholders

PRE-LOCK / OFF-CANON — this batch predates the active 2026-06-17 comic-book / cel-ink lock. Kept as a historical record. The placeholder assets it produced are to be regenerated in the locked comic style; do not reuse these hi-fi prompt rules.

Scope

  • Fill the missing Zero Day game key-art slot.
  • Replace the homepage drifting sprite stand-in with a generated Scourge-universe hero plate.
  • Keep this as draft placeholder art while preserving the locked Scourge Style Bible look.

Shared Art Rules

  • Clean comic-book / cel-shaded ink in the locked Style-Bible house style; not pixel art, not smooth 3D, not photoreal, not generic painted concept art.
  • Near-black void, hard hellfire rim-light, crushed shadows, warm DOOM grade.
  • Blood, hellfire, rust, gunmetal, coal, and bone dominate.
  • Toxic green appears only on Scourge breach cores and parasite nodes.
  • No readable text, logos, watermarks, UI frames, neon magenta/cyan, or cool blue/teal grade.

Results

AssetSource OutputWorkspace AssetNotes
Zero Day~/.codex/generated_images/019e8fbd-2348-77b1-ac5c-ea661293fe4b/ig_0db4cebb68d2cc0f016a20b3f3c19481919d828895a4de14ae.pngpackages/assets/concepts/zero-day/ui/social/og.pngFirst-contact orbital last stand against an infected Scourge voidship carrier.
Homepage hero~/.codex/generated_images/019e8fbd-2348-77b1-ac5c-ea661293fe4b/ig_0db4cebb68d2cc0f016a20b426d594819192e61dc30450d1a8.pngpackages/assets/universe/hero.webpCentered breach-boss poster plate for the homepage hero background.

Integration

  • apps/web/lib/content/index.ts exposes gameImageUrl(slug).
  • apps/web/components/game/game-card.tsx uses per-game key art as the card background.
  • apps/web/app/games/[slug]/page.tsx uses per-game key art as the game-detail hero background.
  • apps/web/app/page.tsx uses the homepage hero plate instead of the breach-boss sprite stand-in.