Scourge Foe Art Masters

This is the lore-app attachment point for Scourge foe art masters. Game runtime sprites are derivatives; they do not define canon.

Current Lock

The active target is clean comic-book / cel-shaded ink. Pixel-art runtime files are scaffolding until replaced. A master sheet is acceptable only if it can drive runtime production: isolated subjects, fixed camera, full body, shared baseline, large gutters, no overlap, no cropped limbs, and no shadows/floor that complicate cutout.

Status

FoeStatusLore AttachmentDesign Lock
Swarm-Ripperv02 candidate master attached; prior fast candidate kept for comparison/assets/masters/art/scourge/bestiary-v02/swarm-ripper-master-v02.pngSwarm-Ripper-DESIGN
Swarm-Spitterv02 candidate master attached; runtime visual lock kept for comparison/assets/masters/art/scourge/bestiary-v02/swarm-spitter-master-v02.pngSwarm-Spitter-DESIGN
Wound-HoundComic atlas reference + first playable Scourge Survivors crop attached/assets/sources/generated/2026-06-17/lore/comic-v01/scourge-master-lineup-comic-v01.pngComic-Book-Master-Atlas-v01
Breach-BossCandidate breach-engine master attached/assets/lore/art-masters/scourge/breach-boss/breach-boss-breach-engine-master-turnaround.pngBreach-Boss-DESIGN
Graft-BreacherCandidate master attached/assets/lore/art-masters/scourge/graft-breacher/graft-breacher-master-turnaround.pngGraft-Breacher-DESIGN
Orbital-Breach-CarrierCandidate master attached/assets/lore/art-masters/scourge/orbital-breach-carrier/orbital-breach-carrier-master-turnaround.pngOrbital-Breach-Carrier-DESIGN
Scourge-FighterCandidate master attached/assets/lore/art-masters/scourge/scourge-fighter/scourge-fighter-master-turnaround.pngScourge-Fighter-DESIGN
Trucebreakerv02 candidate objective-boss master attached/assets/masters/art/scourge/bestiary-v02/trucebreaker-master-v02.pngTrucebreaker-DESIGN
Renderv02 candidate charger master attached/assets/masters/art/scourge/bestiary-v02/render-master-v02.pngpending
Rot-Enginev02 candidate machine-graft master attached/assets/masters/art/scourge/bestiary-v02/rot-engine-master-v02.pngpending
Spore-Lungv02 candidate spore-hazard master attached/assets/masters/art/scourge/bestiary-v02/spore-lung-master-v02.pngpending

Swarm Ripper

Swarm Ripper master candidate

Swarm Ripper turnaround candidate

The fast candidate is the current best match for canon: it reads as quick melee fodder with blade forearms and toxic-green breach nodes. The heavier candidate is kept as reference only because it pushes too far toward elite/boss mass.

Bestiary v02 Individual Masters

Dedicated per-foe master candidates generated for review: packages/assets/masters/art/scourge/bestiary-v02/.

Trucebreaker master v02

Swarm Spitter master v02

Swarm Ripper master v02

Render master v02

Rot-Engine master v02

Spore-Lung master v02

Placeholder Attachments

These remain attached so the lore app can show what existed before this master pass, but they do not define canon.

Swarm Spitter runtime visual lock

Swarm Spitter high-res candidate reference

Scourge comic master lineup

Breach Boss breach-engine master turnaround

Graft Breacher master turnaround

Orbital Breach Carrier master turnaround

Scourge Fighter master turnaround

Swarm Spitter runtime placeholder

Breach Boss runtime placeholder

Orbital Breach Carrier runtime placeholder

Scourge Fighter runtime placeholder

Next Generation Pass

  • Review the candidate masters in-lore, approve or request targeted variants, then cutout-clean runtime derivatives from approved sheets only.
  • Regenerate game sprites from approved masters only.
  • Generate per-asset sheets, not crowded lineups: one enemy per front/side/back sheet, one FPS weapon per viewmodel sheet.

Bestiary v01 Master Boards

First-pass boards for missing or weak Scourge bestiary masters: packages/assets/masters/art/scourge/bestiary-v01/.

Trucebreaker master v01

Package critical master board v01

Harvest and spore master board v01

Objective heavy master board v01

Choir relay master board v01

Airborne and deep relay master board v01