Scourge Foe Art Masters
This is the lore-app attachment point for Scourge foe art masters. Game runtime sprites are derivatives; they do not define canon.
Current Lock
The active target is clean comic-book / cel-shaded ink. Pixel-art runtime files are scaffolding until replaced. A master sheet is acceptable only if it can drive runtime production: isolated subjects, fixed camera, full body, shared baseline, large gutters, no overlap, no cropped limbs, and no shadows/floor that complicate cutout.
Status
| Foe | Status | Lore Attachment | Design Lock |
|---|---|---|---|
| Swarm-Ripper | v02 candidate master attached; prior fast candidate kept for comparison | /assets/masters/art/scourge/bestiary-v02/swarm-ripper-master-v02.png | Swarm-Ripper-DESIGN |
| Swarm-Spitter | v02 candidate master attached; runtime visual lock kept for comparison | /assets/masters/art/scourge/bestiary-v02/swarm-spitter-master-v02.png | Swarm-Spitter-DESIGN |
| Wound-Hound | Comic atlas reference + first playable Scourge Survivors crop attached | /assets/sources/generated/2026-06-17/lore/comic-v01/scourge-master-lineup-comic-v01.png | Comic-Book-Master-Atlas-v01 |
| Breach-Boss | Candidate breach-engine master attached | /assets/lore/art-masters/scourge/breach-boss/breach-boss-breach-engine-master-turnaround.png | Breach-Boss-DESIGN |
| Graft-Breacher | Candidate master attached | /assets/lore/art-masters/scourge/graft-breacher/graft-breacher-master-turnaround.png | Graft-Breacher-DESIGN |
| Orbital-Breach-Carrier | Candidate master attached | /assets/lore/art-masters/scourge/orbital-breach-carrier/orbital-breach-carrier-master-turnaround.png | Orbital-Breach-Carrier-DESIGN |
| Scourge-Fighter | Candidate master attached | /assets/lore/art-masters/scourge/scourge-fighter/scourge-fighter-master-turnaround.png | Scourge-Fighter-DESIGN |
| Trucebreaker | v02 candidate objective-boss master attached | /assets/masters/art/scourge/bestiary-v02/trucebreaker-master-v02.png | Trucebreaker-DESIGN |
| Render | v02 candidate charger master attached | /assets/masters/art/scourge/bestiary-v02/render-master-v02.png | pending |
| Rot-Engine | v02 candidate machine-graft master attached | /assets/masters/art/scourge/bestiary-v02/rot-engine-master-v02.png | pending |
| Spore-Lung | v02 candidate spore-hazard master attached | /assets/masters/art/scourge/bestiary-v02/spore-lung-master-v02.png | pending |
Swarm Ripper


The fast candidate is the current best match for canon: it reads as quick melee fodder with blade forearms and toxic-green breach nodes. The heavier candidate is kept as reference only because it pushes too far toward elite/boss mass.
Bestiary v02 Individual Masters
Dedicated per-foe master candidates generated for review:
packages/assets/masters/art/scourge/bestiary-v02/.






Placeholder Attachments
These remain attached so the lore app can show what existed before this master pass, but they do not define canon.











Next Generation Pass
- Review the candidate masters in-lore, approve or request targeted variants, then cutout-clean runtime derivatives from approved sheets only.
- Regenerate game sprites from approved masters only.
- Generate per-asset sheets, not crowded lineups: one enemy per front/side/back sheet, one FPS weapon per viewmodel sheet.
Bestiary v01 Master Boards
First-pass boards for missing or weak Scourge bestiary masters:
packages/assets/masters/art/scourge/bestiary-v01/.





