Graft Breacher Design Lock

Games adapt from this file; runtime frames do not define the Graft Breacher.

Visual Thesis

Machine-Graft elite melee wrecker: an industrial walker or demolition frame split open by Scourge parasite tissue, one arm still reading as heavy siege machinery and the other side collapsing into wet tendril mass.

Silhouette Lock

  • Primary read: slow structure-killer, not infantry.
  • Proportion: larger than Swarm-Ripper, smaller and less godlike than Breach-Boss.
  • Iconic shape signature: one oversized demolition claw plus exposed parasite back.
  • Forbidden shape drift: clean mech, normal zombie, symmetrical knight, generic demon.

Material And Color Lock

  • Body materials: rusted hull plating, pistons, black chitin, raw parasite tissue.
  • Accent materials: old warning-stripe paint, cracked industrial panels, bone-sinew claw edges.
  • Emissive color: toxic green at former control nodes and breach cores.
  • Forbidden colors: clean sci-fi blue, neon body paint, bright chrome.

Locked Poses

Status: candidate master attached. Runtime art should be regenerated from this sheet.

Graft Breacher master turnaround

  • Idle front:
  • Idle side:
  • Idle back:
  • Optional action/read pose: demolition claw raised against a wall or tower.

Art Master Attachments

  • Candidate master: /assets/lore/art-masters/scourge/graft-breacher/graft-breacher-master-turnaround.png
  • Generated source: packages/assets/sources/generated/2026-06-11/lore/bestiary/scourge-foes/graft-breacher-master-turnaround.png

Game Adaptations

  • Deadlane: lane elite that destroys towers and walls.
  • Scourge Survivors: heavy elite in breach rooms; flanking is the intended counter.
  • Rothulk: moving terrain pressure inside machine-graft anatomy.

Validation Checklist

  • Three idle poses approved.
  • Demolition claw and soft parasite back readable.
  • Source poses archived in packages/assets/sources/generated.
  • Runtime frames regenerated from approved pose lock.
  • No matte residue, stray pixels, or cropped limbs.