Design Locks
The lore vault owns the visual truth. Games decline these locks into their own camera, scale, and runtime formats.
Use this folder for per-subject visual design locks:
Design/Bestiary/<subject>-DESIGN.mdDesign/Locations/<subject>-DESIGN.mdDesign/Characters/<subject>-DESIGN.md
Each design lock must point back to the canon page and Style-Bible, then declare the approved silhouette, material/color grammar, locked source poses, game adaptations, and validation status.
Runtime assets in packages/assets/games/... are derivatives. They do not
define lore canon.
Scourge Art Masters
Character Art Masters
Combat Key Art
Wallpaper/key art should look like realistic official promotional game illustration: foreground heroes, distant enemy silhouettes, cracked ground, rubble, smoke, embers, weathered armor, clean faction separation, and broad red-black atmosphere. Keep the warzone grit, but keep it in large readable forms. Do not let Scourge cores, background monsters, rim light, or fog turn into speckled bloom, tiny point lights, firefly particles, stipple, halftone, pixel grain, or dotted texture.