Swarm Spitter Design Lock

Games adapt from this file; runtime frames do not define the Spitter.

Visual Thesis

Thin ranged Scourge pressure unit with an unmistakable toxic-green firing read: throat sac, chest sac, or fused arm-lance grown through a consumed host.

Silhouette Lock

  • Primary read: hunched ranged creature keeping distance.
  • Proportion: thinner and more elastic than Swarm-Ripper.
  • Iconic shape signature: swollen bright-green toxic firing sac or bio-industrial arm-lance, more visibly green than melee Scourge foes.
  • Forbidden shape drift: generic wizard, clean insect, sci-fi gunner, smooth tentacle monster without host corruption.

Material And Color Lock

  • Body materials: ochre infected flesh, black chitin, sinew, embedded rust tech.
  • Accent materials: sac membrane, bone teeth/claws, ruptured armor scraps.
  • Emissive color: strong chartreuse toxic glow in firing organ, throat/chest sac, and projectile nodes. This is the ranged-role read; keep it greener than Swarm-Ripper.
  • Forbidden colors: neon body paint, magenta/cyan, clean tech glow.

Locked Poses

Status: runtime visual lock attached. Current Scourge Survivors sprites have the better role read: greener, simpler, and more clearly ranged than the generated master. Future high-res masters must match this silhouette/color lane before they replace it.

Swarm Spitter runtime visual lock

Swarm Spitter master turnaround

Swarm Spitter runtime placeholder

  • Idle front:
  • Idle side:
  • Idle back:
  • Optional action/read pose: sac swelling or spit launch.

Art Master Attachments

  • Runtime visual lock: /assets/lore/art-masters/scourge/swarm-spitter/swarm-spitter-runtime-visual-lock.png
  • Runtime source sprites: packages/assets/games/scourge-survivors/enemies/scourge/spitter-host/{front,side,back}.webp
  • Runtime-derived high-res master candidate: /assets/lore/art-masters/scourge/swarm-spitter/swarm-spitter-master-turnaround.png
  • Generated source: packages/assets/sources/generated/2026-06-12/lore/bestiary/scourge-foes/swarm-spitter-runtime-derived-master-turnaround.png
  • Legacy runtime placeholder: /assets/lore/art-masters/scourge/swarm-spitter/swarm-spitter-runtime-placeholder.webp

Cleanup Notes

  • Keep the current game sprite’s acid-green role read.
  • Reduce the high-res candidate’s gold/fantasy polish during cleanup.
  • Preserve the cannon-arm silhouette and squat ranged-host posture.
  • Do not add melee blade mass.

Game Adaptations

  • Scourge Survivors: ranged FPS billboard with firing organ readable at distance.
  • Deadlane: lane pressure unit; projectile source must be clear from above.
  • Rothulk: side-platformer hazard; sac/lance silhouette must telegraph attack.

Validation Checklist

  • Runtime front/side/back visual lock attached.
  • Firing organ readable in silhouette.
  • Source poses archived in packages/assets/sources/generated.
  • High-res master regenerated from runtime visual lock.
  • High-res master cleaned to match runtime palette and silhouette.
  • Runtime animation frames regenerated from approved pose lock.
  • No matte residue, stray pixels, or cropped limbs.