Swarm Spitter Design Lock
Games adapt from this file; runtime frames do not define the Spitter.
Canon Links
- Canon page: Swarm-Spitter
- Style bible: Style-Bible
- Design tokens: DESIGN
Visual Thesis
Thin ranged Scourge pressure unit with an unmistakable toxic-green firing read: throat sac, chest sac, or fused arm-lance grown through a consumed host.
Silhouette Lock
- Primary read: hunched ranged creature keeping distance.
- Proportion: thinner and more elastic than Swarm-Ripper.
- Iconic shape signature: swollen bright-green toxic firing sac or bio-industrial arm-lance, more visibly green than melee Scourge foes.
- Forbidden shape drift: generic wizard, clean insect, sci-fi gunner, smooth tentacle monster without host corruption.
Material And Color Lock
- Body materials: ochre infected flesh, black chitin, sinew, embedded rust tech.
- Accent materials: sac membrane, bone teeth/claws, ruptured armor scraps.
- Emissive color: strong chartreuse toxic glow in firing organ, throat/chest sac, and projectile nodes. This is the ranged-role read; keep it greener than Swarm-Ripper.
- Forbidden colors: neon body paint, magenta/cyan, clean tech glow.
Locked Poses
Status: runtime visual lock attached. Current Scourge Survivors sprites have the better role read: greener, simpler, and more clearly ranged than the generated master. Future high-res masters must match this silhouette/color lane before they replace it.



- Idle front:
- Idle side:
- Idle back:
- Optional action/read pose: sac swelling or spit launch.
Art Master Attachments
- Runtime visual lock:
/assets/lore/art-masters/scourge/swarm-spitter/swarm-spitter-runtime-visual-lock.png - Runtime source sprites:
packages/assets/games/scourge-survivors/enemies/scourge/spitter-host/{front,side,back}.webp - Runtime-derived high-res master candidate:
/assets/lore/art-masters/scourge/swarm-spitter/swarm-spitter-master-turnaround.png - Generated source:
packages/assets/sources/generated/2026-06-12/lore/bestiary/scourge-foes/swarm-spitter-runtime-derived-master-turnaround.png - Legacy runtime placeholder:
/assets/lore/art-masters/scourge/swarm-spitter/swarm-spitter-runtime-placeholder.webp
Cleanup Notes
- Keep the current game sprite’s acid-green role read.
- Reduce the high-res candidate’s gold/fantasy polish during cleanup.
- Preserve the cannon-arm silhouette and squat ranged-host posture.
- Do not add melee blade mass.
Game Adaptations
- Scourge Survivors: ranged FPS billboard with firing organ readable at distance.
- Deadlane: lane pressure unit; projectile source must be clear from above.
- Rothulk: side-platformer hazard; sac/lance silhouette must telegraph attack.
Validation Checklist
- Runtime front/side/back visual lock attached.
- Firing organ readable in silhouette.
- Source poses archived in
packages/assets/sources/generated. - High-res master regenerated from runtime visual lock.
- High-res master cleaned to match runtime palette and silhouette.
- Runtime animation frames regenerated from approved pose lock.
- No matte residue, stray pixels, or cropped limbs.