Swarm Spitter
At a glance: Scourge ranged form · fires toxic projectiles from throat, chest sac, or fused arm-lance · keeps distance and herds you for the melee swarm · thinner silhouette than Swarm-Ripper with a toxic-green glow weakpoint · appears in Scourge-Survivors / Deadlane / Rothulk.
Ranged Scourge form that turns infection into projectile pressure.
Behaviour
- Keeps distance when possible.
- Fires toxic projectiles from a throat, chest sac, or fused arm-lance.
- Supports melee swarms by forcing movement.
Gameplay Read
- Thinner than Swarm-Ripper.
- Firing organ must be obvious.
- Toxic-green glow reads as threat source.
Visual Motifs
- Chitin and raw sinew.
- Distended sac or arm-lance.
- Rusted stolen tech fragments embedded in flesh.
- Wet, parasitic surfaces.
Sprite Brief
- Views: front, side, back.
- Projectile organ must remain readable in side view.
- Visual lock: Swarm Spitter Design Lock.
Art Master


- Status: v02 master candidate attached for review; runtime visual lock kept below for comparison. The package preview should only be replaced after a cleaned game-specific sheet matches the approved master.
- Art master index: Scourge Foe Art Masters
Prompt Seed
Scourge ranged parasite, thin predatory silhouette, visibly greener than melee Scourge foes, distended toxic-green firing sac, bio-industrial arm lance, black chitin, raw sinew, rusted tech fragments, no neon.

