Deadlane
At a glance: 3D tower defense · hold the lane — hold the breach against the Scourge horde with Warden tower tech · play as the Wardens (defense doctrine) · the defensive front of the war, post-fall Resistance-era.
3D tower defense. As the Wardens, hold the lane against the Scourge flooding from a breach.
Canon role
The defensive front of the war (see Premise). Each level = a named lane / chokepoint.
Warline operation — Lane Hold: Wardens man a named chokepoint and refuse to let it fall — every lane held is a region the Choir can’t push the horde through.
Hooks
Shares the horde and look with Scourge-Survivors. Towers are in-world Warden tech.
Deadlane can still use the shared Survivors-Loop: wave pressure, earned scrap, 1-of-3 tower/commander drafts, build synergies, and persistent meta-upgrades between defenses.
First Sprite Roster
- Warden defenders: Field-Engineer, Lane-Gunner, Wallwright.
- Shared Scourge pressure: Swarm-Ripper, Swarm-Spitter, Breach-Boss.
TODO
- The lanes as named Locations + their hold / fall outcomes on the Timeline.
Status
Playable prototype — current build proves the Warden hold-the-lane verb first. The named defender roster, richer tower roles, and lane outcome history should expand from here rather than being treated as already complete.