Swarm Ripper Design Lock
Games adapt from this file; runtime frames do not define the Ripper.
Canon Links
- Canon page: Swarm-Ripper
- Style bible: Style-Bible
- Design tokens: DESIGN
Visual Thesis
Fast rot-flesh melee fodder: a hunched parasite body that reads first as blade forearms, exposed muscle, black chitin, and one small toxic breach core.
Silhouette Lock
- Primary read: low, forward, rushing melee body.
- Proportion: broad shoulders, narrow waist, digitigrade or clawed stance.
- Iconic shape signature: body-grown bone sword forearms.
- Forbidden shape drift: clean armored soldier, elegant demon, smooth alien, symmetrical knight, neon cyber creature.
Material And Color Lock
- Body materials: raw blood-red muscle, black chitin, exposed sinew.
- Accent materials: cracked bone blades and small bone plates.
- Emissive color: toxic green only at breach core/node.
- Forbidden colors: magenta, cyan, blue neon, clean white highlights.
Locked Poses
Status: candidate review. Do not treat current runtime animation frames as canon.
- Lore vault candidate:

- Lore vault turnaround:

- Turnaround candidate:
packages/assets/sources/generated/2026-06-11/lore/bestiary/swarm-ripper-turnaround-candidate.png - Master candidate, too heavy:
packages/assets/sources/generated/2026-06-11/lore/bestiary/swarm-ripper-master-candidate-heavy.png - Master candidate, fast direction:
packages/assets/sources/generated/2026-06-11/lore/bestiary/swarm-ripper-master-candidate-fast.png - Idle front:
- Idle side:
- Idle back:
- Optional action/read pose: slash wind-up showing forearm blades.
Art Master Attachments
- Primary candidate:
/assets/lore/art-masters/scourge/swarm-ripper/swarm-ripper-master-fast-candidate.png - Turnaround candidate:
/assets/lore/art-masters/scourge/swarm-ripper/swarm-ripper-turnaround-candidate.png - Heavy reference only:
/assets/lore/art-masters/scourge/swarm-ripper/swarm-ripper-master-heavy-reference.png - Reference batch:
/assets/lore/art-masters/scourge/swarm-ripper/references/
Game Adaptations
- Scourge Survivors: FPS billboard; must read at close combat distance.
- Deadlane: top-down/high-angle swarm unit; blades must still read.
- Redline: side-profile runner hazard; lunging blade silhouette.
Validation Checklist
- Three idle poses approved.
- Palette checked against DESIGN.
- Source poses archived in
packages/assets/sources/generated. - Runtime frames regenerated from approved pose lock.
- No matte residue, stray pixels, or cropped limbs.