Swarm Ripper Design Lock

Games adapt from this file; runtime frames do not define the Ripper.

Visual Thesis

Fast rot-flesh melee fodder: a hunched parasite body that reads first as blade forearms, exposed muscle, black chitin, and one small toxic breach core.

Silhouette Lock

  • Primary read: low, forward, rushing melee body.
  • Proportion: broad shoulders, narrow waist, digitigrade or clawed stance.
  • Iconic shape signature: body-grown bone sword forearms.
  • Forbidden shape drift: clean armored soldier, elegant demon, smooth alien, symmetrical knight, neon cyber creature.

Material And Color Lock

  • Body materials: raw blood-red muscle, black chitin, exposed sinew.
  • Accent materials: cracked bone blades and small bone plates.
  • Emissive color: toxic green only at breach core/node.
  • Forbidden colors: magenta, cyan, blue neon, clean white highlights.

Locked Poses

Status: candidate review. Do not treat current runtime animation frames as canon.

  • Lore vault candidate: Swarm Ripper fast master candidate
  • Lore vault turnaround: Swarm Ripper turnaround candidate
  • Turnaround candidate: packages/assets/sources/generated/2026-06-11/lore/bestiary/swarm-ripper-turnaround-candidate.png
  • Master candidate, too heavy: packages/assets/sources/generated/2026-06-11/lore/bestiary/swarm-ripper-master-candidate-heavy.png
  • Master candidate, fast direction: packages/assets/sources/generated/2026-06-11/lore/bestiary/swarm-ripper-master-candidate-fast.png
  • Idle front:
  • Idle side:
  • Idle back:
  • Optional action/read pose: slash wind-up showing forearm blades.

Art Master Attachments

  • Primary candidate: /assets/lore/art-masters/scourge/swarm-ripper/swarm-ripper-master-fast-candidate.png
  • Turnaround candidate: /assets/lore/art-masters/scourge/swarm-ripper/swarm-ripper-turnaround-candidate.png
  • Heavy reference only: /assets/lore/art-masters/scourge/swarm-ripper/swarm-ripper-master-heavy-reference.png
  • Reference batch: /assets/lore/art-masters/scourge/swarm-ripper/references/

Game Adaptations

  • Scourge Survivors: FPS billboard; must read at close combat distance.
  • Deadlane: top-down/high-angle swarm unit; blades must still read.
  • Redline: side-profile runner hazard; lunging blade silhouette.

Validation Checklist

  • Three idle poses approved.
  • Palette checked against DESIGN.
  • Source poses archived in packages/assets/sources/generated.
  • Runtime frames regenerated from approved pose lock.
  • No matte residue, stray pixels, or cropped limbs.