Character Art Masters
This is the lore-app attachment point for character art masters. Runtime sprites are derivatives; they do not define canon.
Status
| Character | Status | Lore Attachment |
|---|---|---|
| Bulwark | v01 candidate master attached | /assets/masters/art/characters/v01/bulwark-master-v01.png |
| Ranger | v01 candidate master attached | /assets/masters/art/characters/v01/ranger-master-v01.png |
| Vector | v01 candidate master attached | /assets/masters/art/characters/v01/vector-master-v01.png |
| Patch | v01 candidate master attached | /assets/masters/art/characters/v01/patch-master-v01.png |
| Lane-Gunner | v01 candidate master attached | /assets/masters/art/characters/v01/lane-gunner-master-v01.png |
| Warden-Bastion | v01 candidate master attached | /assets/masters/art/characters/v01/warden-bastion-master-v01.png |
Character v01 Master Batch






Direction
- Human character masters target Berserk x DOOM x Gears of War x God of War as mass, grime, practical heavy armor, mythic silhouettes, and brutal weapon-read.
- Pyre characters should feel like furnace-zealot breach operators: aggressive, heat-scarred, triangular, and willing to die close.
- Warden characters should feel like industrial defenders: square, braced, hazard-marked, and built to outlast.
- No clean white sci-fi, blue visor glow, superhero sleekness, paladin armor, or copied franchise costumes.