Trucebreaker Design Lock
Games adapt from this file; package preview art does not define the Trucebreaker.
Canon Links
- Canon page: Trucebreaker
- Style bible: Style-Bible
- Design tokens: DESIGN
Visual Thesis
Neutral Pactfall objective boss: a Scourge arena mass grown over broken arena wreckage, built around one central toxic-green breach organ that both teams can read from a top-down/MOBA camera.
Silhouette Lock
- Primary read: broad objective boss, wider than a duelist and planted in the contested center.
- Proportion: heavy arena footprint, asymmetrical parasite bulk, wreckage fused into the body rather than held as props.
- Iconic shape signature: a central exposed breach core framed by bone and rusted barricade geometry.
- Forbidden shape drift: upright demon portrait, clean humanoid boss, blue sci-fi armor, or generic melee brute without an objective core.
Material And Color Lock
- Body materials: raw blood-red tissue, black chitin, cracked bone, rusted arena metal.
- Accent materials: broken barricades, arena plates, exposed cables, bone protrusions.
- Emissive color: toxic green only in the central breach organ and minor node echoes.
- Forbidden colors: magenta, cyan, blue neon, clean white highlights.
Locked Poses
Status: first candidate attached. Needs review before final lock.

- Top-down/three-quarter objective pose: candidate attached.
- Idle front:
- Idle side:
- Idle back:
- Optional gameplay/read pose: core flare before lane-disrupting attack.
Art Master Attachments
- Candidate master:
/assets/masters/art/scourge/bestiary-v01/trucebreaker-master-v01.png - Generated source:
packages/assets/sources/generated/2026-06-16/lore/bestiary/master-candidates/trucebreaker-master-v01.png - Raw generation custody:
packages/assets/_archive/raw-generator-cache/codex-generated-images/2026-06-16/raw/019ed273-1c2a-7320-9b42-92655439fad6/
Game Adaptations
- Pactfall: neutral center boss; top-down/MOBA readability matters more than portrait drama.
Validation Checklist
- First master candidate attached.
- Top-down gameplay silhouette approved.
- Central core readable at game camera scale.
- Three idle poses approved.
- Minimap/objective icon silhouette derived.
- Runtime render regenerated from approved pose lock.