Trucebreaker Design Lock

Games adapt from this file; package preview art does not define the Trucebreaker.

Visual Thesis

Neutral Pactfall objective boss: a Scourge arena mass grown over broken arena wreckage, built around one central toxic-green breach organ that both teams can read from a top-down/MOBA camera.

Silhouette Lock

  • Primary read: broad objective boss, wider than a duelist and planted in the contested center.
  • Proportion: heavy arena footprint, asymmetrical parasite bulk, wreckage fused into the body rather than held as props.
  • Iconic shape signature: a central exposed breach core framed by bone and rusted barricade geometry.
  • Forbidden shape drift: upright demon portrait, clean humanoid boss, blue sci-fi armor, or generic melee brute without an objective core.

Material And Color Lock

  • Body materials: raw blood-red tissue, black chitin, cracked bone, rusted arena metal.
  • Accent materials: broken barricades, arena plates, exposed cables, bone protrusions.
  • Emissive color: toxic green only in the central breach organ and minor node echoes.
  • Forbidden colors: magenta, cyan, blue neon, clean white highlights.

Locked Poses

Status: first candidate attached. Needs review before final lock.

Trucebreaker master v01

  • Top-down/three-quarter objective pose: candidate attached.
  • Idle front:
  • Idle side:
  • Idle back:
  • Optional gameplay/read pose: core flare before lane-disrupting attack.

Art Master Attachments

  • Candidate master: /assets/masters/art/scourge/bestiary-v01/trucebreaker-master-v01.png
  • Generated source: packages/assets/sources/generated/2026-06-16/lore/bestiary/master-candidates/trucebreaker-master-v01.png
  • Raw generation custody: packages/assets/_archive/raw-generator-cache/codex-generated-images/2026-06-16/raw/019ed273-1c2a-7320-9b42-92655439fad6/

Game Adaptations

  • Pactfall: neutral center boss; top-down/MOBA readability matters more than portrait drama.

Validation Checklist

  • First master candidate attached.
  • Top-down gameplay silhouette approved.
  • Central core readable at game camera scale.
  • Three idle poses approved.
  • Minimap/objective icon silhouette derived.
  • Runtime render regenerated from approved pose lock.