Pactfall
At a glance: playable prototype / lane-based PvP design target · Pyre vs Wardens in sanctioned blood-arenas, with a neutral center Scourge that overruns both sides and can force a truce · current build tests the Bloodlane one-lane v1 format; full target is Pyre and Warden hero play · the human rivalry made playable where the Pact bends but must not break — the target PvP pillar feeding the War-for-the-Lanes.
The playable prototype tests the arena pressure first: a Pyre champion, a Warden opponent, lane minions, and a neutral Scourge problem in the center. The Bloodlane design doc locks the first real v1 shape: one lane, base-seal win condition, center Scourge-jungle pressure, and a forced-truce loop. The design target remains a PvP MOBA where The-Pyre and The-Wardens settle their rivalry — fought over lanes (the universe’s signature ground), in sanctioned blood-arenas, never as real war (see Premise §The Pact). Gory, fast, hellfire-lit.
The Scourge twist
The Scourge is the neutral threat in the center: ignore it and it overruns both teams, and a big enough surge can force a momentary truce — because humans always unite against it. A MOBA mechanic pulled straight from the canon.
Canon role
The human rivalry made playable: a sanctioned arena where the Pact bends, but must not break. The name points at the danger of the Pact falling, not just at lanes.
Warline operation — Contested Lane: A Pyre–Warden grudge gets settled in the arena over a single contested lane, turning the rivalry into pressure on one front instead of a broken Pact.
Run loop
Uses the shared Survivors-Loop: escalating lane pressure, XP/scrap/blood drops, 1-of-3 upgrade drafts, build synergies, neutral Scourge surges, and boss/objective gates.
Design target
Bloodlane is the current Pactfall v1 target: a one-lane arcade MOBA that proves the base race, center Scourge-jungle, and forced-truce Pact mechanic before expanding into a full roster or multiplayer contract.
First Sprite Roster
- Pyre heroes: Pyre-Duelist, Pyre-Cauterizer.
- Warden heroes: Warden-Bastion, Warden-Artillerist.
- Neutral Scourge objective: Trucebreaker.
Status
Playable prototype — current build proves the readable arena/minion/neutral-Scourge loop, not the full hero roster or PvP contract. Roster, balance, and faction coverage are provisional until the PvP pillar is actually fun.