Ship Shit Games — Lore
The shared canon for the Ship Shit Games universe — one consistent world across every
title. This is an Obsidian vault (plain Markdown + [[wikilinks]]), which means it
doubles as cross-game agent memory: the same format our .agents/memory/ uses, and
readable by Claude/Codex when building any game.
Open in Obsidian
Open this folder as a vault and start at 00-Index. Wikilinks + the graph view map the
universe; the Templates/ folder scaffolds new entries.
How games consume the canon
Each game repo includes this vault as shared memory — a git submodule at .agents/lore/:
git submodule add https://github.com/shipshitgames/lore .agents/loreSo generated names, enemies, locations, and flavor text stay canon. Update lore here → each game pulls the pinned version. Humans read it in Obsidian; agents read the same files.
Structure
| Folder | Holds |
|---|---|
Universe/ | premise, timeline, cosmology, style bible |
Factions/ | who’s who |
Characters/ | the named cast |
Locations/ | places — incl. the fronts the games take place on |
Bestiary/ | the horde / enemies |
Tech/ | weapons, towers, items |
Games/ | each title’s place in the canon |
Templates/ | Obsidian templates for new entries |
Status
DRAFT. Vincent owns the canon — rewrite freely. License: CC BY 4.0 (lore/text); code samples MIT.