Ship Shit Games — Lore

The shared canon for the Ship Shit Games universe — one consistent world across every title. This is an Obsidian vault (plain Markdown + [[wikilinks]]), which means it doubles as cross-game agent memory: the same format our .agents/memory/ uses, and readable by Claude/Codex when building any game.

Open in Obsidian

Open this folder as a vault and start at 00-Index. Wikilinks + the graph view map the universe; the Templates/ folder scaffolds new entries.

How games consume the canon

Each game repo includes this vault as shared memory — a git submodule at .agents/lore/:

git submodule add https://github.com/shipshitgames/lore .agents/lore

So generated names, enemies, locations, and flavor text stay canon. Update lore here → each game pulls the pinned version. Humans read it in Obsidian; agents read the same files.

Structure

FolderHolds
Universe/premise, timeline, cosmology, style bible
Factions/who’s who
Characters/the named cast
Locations/places — incl. the fronts the games take place on
Bestiary/the horde / enemies
Tech/weapons, towers, items
Games/each title’s place in the canon
Templates/Obsidian templates for new entries

Status

DRAFT. Vincent owns the canon — rewrite freely. License: CC BY 4.0 (lore/text); code samples MIT.