The Hollow Lanes Design Lock
Games adapt from this file; runtime maps do not define the Hollow Lanes.
Canon Links
- Canon page: The-Hollow-Lanes
- Style bible: Style-Bible
- Design tokens: DESIGN
Visual Thesis
Collapsed transit arteries turned into echoing kill corridors: lane geometry, dead infrastructure, Scourge pressure, and sparse Warden/Pyre salvage.
Silhouette Lock
- Primary read: long broken corridors and lane forks.
- Iconic shape signature: repeating tunnel ribs, collapsed signage, breach growth interrupting human infrastructure.
- Forbidden shape drift: open wilderness, clean subway, bright sci-fi hallway.
Material And Color Lock
- Materials: cracked asphalt/concrete, rail metal, soot, rust, cable bundles.
- Emissive: scarce hellfire utility light and toxic breach nodes.
- Forbidden colors: saturated cyberpunk signage, clean blue lighting, soft pastel ambience.
Locked Views
Status: missing.
- Establishing view:
- Gameplay top-down/blockout view:
- Material swatch plate:
- Key prop silhouettes:
Game Adaptations
- Scourge Survivors: room-to-room FPS lane chambers.
- Deadlane: defensive lane route.
- Redline: courier speed corridor.
Validation Checklist
- Establishing view approved.
- Gameplay material language approved.
- Source views archived in
packages/assets/sources/generated. - Runtime textures/maps derive from this lock.