Ashgate Design Lock

Games adapt from this file; runtime maps do not define Ashgate.

Visual Thesis

The hard industrial threshold where Pyre breach-descent begins: ash, gate machinery, scorched metal, and organized violence around a wound in the lanes.

Silhouette Lock

  • Primary read: fortified industrial gate and descent infrastructure.
  • Iconic shape signature: angular gate machinery, red-hot breach seams, Pyre burn marks.
  • Forbidden shape drift: clean sci-fi city, beige fantasy ruin, lush arena.

Material And Color Lock

  • Materials: gunmetal, rust, ash, cracked concrete, blackened barricades.
  • Emissive: hellfire and blood-hot industrial glow; toxic only at Scourge breach contamination.
  • Forbidden colors: blue tech glow, clean white panels, neon city lighting.

Locked Views

Status: missing.

  • Establishing view:
  • Gameplay top-down/blockout view:
  • Material swatch plate:
  • Key prop silhouettes:

Game Adaptations

  • Scourge Survivors: FPS breach room/arena descent.
  • Pactfall/Bloodlane: arena district pressure point.
  • Warline: strategic node on the lane map.

Validation Checklist

  • Establishing view approved.
  • Gameplay material language approved.
  • Source views archived in packages/assets/sources/generated.
  • Runtime textures/maps derive from this lock.