Ashgate Design Lock
Games adapt from this file; runtime maps do not define Ashgate.
Canon Links
- Canon page: Ashgate
- Style bible: Style-Bible
- Design tokens: DESIGN
Visual Thesis
The hard industrial threshold where Pyre breach-descent begins: ash, gate machinery, scorched metal, and organized violence around a wound in the lanes.
Silhouette Lock
- Primary read: fortified industrial gate and descent infrastructure.
- Iconic shape signature: angular gate machinery, red-hot breach seams, Pyre burn marks.
- Forbidden shape drift: clean sci-fi city, beige fantasy ruin, lush arena.
Material And Color Lock
- Materials: gunmetal, rust, ash, cracked concrete, blackened barricades.
- Emissive: hellfire and blood-hot industrial glow; toxic only at Scourge breach contamination.
- Forbidden colors: blue tech glow, clean white panels, neon city lighting.
Locked Views
Status: missing.
- Establishing view:
- Gameplay top-down/blockout view:
- Material swatch plate:
- Key prop silhouettes:
Game Adaptations
- Scourge Survivors: FPS breach room/arena descent.
- Pactfall/Bloodlane: arena district pressure point.
- Warline: strategic node on the lane map.
Validation Checklist
- Establishing view approved.
- Gameplay material language approved.
- Source views archived in
packages/assets/sources/generated. - Runtime textures/maps derive from this lock.